Welcome!
You've reached the website of Nicolas Zerbinopoulos. I am a 22 year old Computer Engineering major from Southern New Hampshire, currently attending University of New Hampshire. I enjoy computer science, engineering, meteorology, Rubik's cube speedsolving, Linux, homelabbing, math, physics, aviation, rocketry, web design, stenography, speedrunning, worldbuilding, conlanging, and way more things than I have the patience to list.
I've had this website for nearly a decade now, and the site has gone through several design iterations, this most recent one starting in 2019. This page is a permanent work in progress. Any bad code on this website was my attempt at applying my rudimentary programming and javascript skills.
Explore my site using the menu on the side!
Programming
Programming and computer science in general has rapidly taken up much of my free time. I started my journey unconventionally by writing a verb conjugation tool in Google Sheets in middle school, but my desires quickly outgrew the medium of Google Sheets. I learned Javascript in high school, eventually making this website and several other fun things, especially in p5js. In my electrical engineering studies at Western Michigan University I learned Python, which I found to be much more elegant and useful. I learned Java and C through college, but evenutally tried out Rust and got hooked. Rust is now my default language of choice when starting a new project.
Languages: Rust, Python, Javascript, Java, C, MATLAB
Projects
- wxer_lib - Library for meteorological data collection, standardization, and redistribution. Has helpful formulae for calculating other parameters on the data. Made for (currently closed-source) weather database for use with other applications.
- unifetch - Highly customizable command line application that displays lots of data in a consise format.
- iemreader - Live feed of NWSChat for terminal, sourced from Iowa Environmental Mesonet. Highlights important features of messages, filters out uninteresting messages.
Conlangs
Constructed Languages (conlangs for short) are languages that are created and designed rather than naturally evolved. There are many reasons to invent languages, but I make languages for fun. Sometimes they are connected to fantasy worlds, but most of the time I create them for the fun of creating languages, and I have no ideas in mind. Conlanging takes a lot of work and a conlang can never be considered complete, as there are always new words to add. I also take commissions for conlangs. Send me an email for details about pricing!
As of January 2025, I've largely moved on from conlanging as I've lost much interest. I do still take requests, and you are more than welcome to send an email with a request.
Examples of previous projects:
- Zythë - My most developed conlang, yet also older and less naturalistic
- Mobian (PDF) - fiverr commission featuring some grammar, vocabulary, and multiple writing systems.
- Unnamed - unnaturalistic, ambitious conlang based on hypothetical communication of fantasy world spirits