Algorithms
When relating to cubing, algorithms are sequences of moves that temporarily mess up the solved parts on a cube to move a small number of pieces around. Algorithms are basically necessary to solve a cube. The last two steps of CFOP (the method I use to speedsolve the 3x3) use algorithms to solve the Orientation of Last Layer (OLL) and Permutation of Last Layer (PLL). Here I showcase all of the algorithms I use to solve all of the cases of PLL.
PLL
- Aa Perm
- l' U R' D2 R U' R' D2 R l
- Ab Perm
- x R D' R U2 R' D R U2 l R
- E Perm
- x' R U' R' D R U R' D' R U R' D R U' R' D' x
- F Perm
- R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R
- Ga Perm
- R2 U R' U R' U' R U' R2 D U' R' U R D'
- T Perm + U Perm - One Handed
- Gb Perm
- R' U' R U D' R2 U R' U R U' R U' R2 D
- T Perm + U Perm - One Handed
- Gc Perm
- R2 U' R U' R U R' U R2 D' U R U' R' D
- T Perm + U Perm - One Handed
- Gd Perm
- D' R U R' U' D R2 U' R U' R' U R' U R2
- T Perm + U Perm - One Handed
- H Perm
- M2 U M2 U2 M2 U M2 - Default
- M2 U' M2 U2' M2 U' M2 - One Handed
- R2 U2 R U2 R2 U2 R2 U2 R U2 R2 - Big Cubes (5x5+)
- Ja Perm
- x R2 F R F' R U2 r' U r U2 x' - Default
- R' U L' U2 R U' R' U2 R L - One Handed
- Jb Perm
- R U R' F' R U R' U' R' F R2 U' R' - Default
- L2 D' L' D L' F2 R U' R' F2 - FMC
- R U2 R' U' R U2 L' U R' U' L - Unused
- Na Perm
- R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R'
- Nb Perm
- z D' R U' R2 D R' U D' R U' R2 D R' U z'
- Ra Perm
- R U R' F' R U2 R' U2 R' F R U R U2 R'
- Rb Perm
- R' U2 R U2 R' F R U R' U' R' F' R2 - Default
- T Perm + U Perm - One Handed
- T Perm
- R U R' U' R' F R2 U' R' U' R U R' F'
- Ua Perm
- R2 U' R' U' R U R U R U' R - Default
- M2 U M' U2 M U M2 - One Handed
- F2 U' M' U2 M U' F2 - Unused
- Ub Perm
- R' U R' U' R' U' R' U R U R2 - Default
- M2 U' M' U2 M U' M2 - One Handed
- F2 U M' U2 M U F2 - Unused
- V Perm
- R' U R' U' R D' R' D R' U D' R2 U' R2 D R2 - Default
- R' U R' d' R' F' R2 U' R' U R' F R F - Unused
- Y Perm
- F R U' R' U' R U R' F' R U R' U' R' F R F'
- Z Perm
- M2 U M2 U M' U2 M2 U2 M' - Default
- M2 U' M2 U' M' U2' M2 U2' M' - One Handed